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Positioning is a key here and you need space to initiate a Ram. This is your answer to those Stalwart enemies staying next to the death pit. Quite useful when you deal with swampmen. Just like Spearman you can protect your less armored friends from enemy missiles. Not very useful trait as your damage is quite poor. It won’t prevent your target from attacking your adjacent allies but it may deny a retreat for the enemy crossbowman. This is not as good as Taunt of the Spearman.
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When you reach level 10 you will get Mansplitter and will start hurting your enemies for real. Without armor he needs a way to replenish life quicklyĭamage dealer with Lifesteal Strike focus ability. You can put items to override your focus ability.
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To offset absence of armor Berserker has the following traits Main role of this Viking is to deal with armored targetsĭually he will be accompanied by Guardian to shield him from counterattack triggered by Berserker duelist ability He needs a lot of to strike twice and lay traps so you have to invest in Focus ability You will be inflicting a lot of criticals (otherwise you are playing it wrong) and damage over time is your main power (sword damage is mediocre). When reaching level 7 Assassin will get the Murdering sense and at level 12 Spike Trap. Here is an example of poor Beast stepped into one… Notable skillsĪssassins mark works very well in the choke points. A lot of damage, inflicts bleeding, lays out traps.Ĥ move points and retreat after a backstab makes him an excellent flanker. AssassinĬonsidered to be the best class on the first map. Let’s dive deep and see what are they capable of.
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In Urtuk every class is unique with its own role and playstyle. Warmonk is a great disabler while Priest can provide lifeleech and healing to allies and grant them one-shot invulnerability with Aegis.
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